Studio Augmenta Sign
Super excited to welcome Production Designer duo Studio Augmenta to the Vision Roster. Girl Team Hatty Ellis-Coward and Stephanie Kevers join the roster ready to deliver inspired and original work across fashion, music, commercial, installation and experimental design. Working with Object and Animal, Black Dog, Somesuch and Pulse on projects including Jorja Smith, Popcaan, Kenzo, Dior, Hermes they are an incredible addition to the Vision Family.
Hatty studied English at Sussex University - her interest always lying within story telling, world building and characters. After a short stint as a costume designer, Hatty decided this was not for her and subsequently began assisting for pioneering set designer and creative Shona Heath for a good 5 years followed by stage designer Es Devlin.
Stephanie as a child was massively influenced by Pop culture, and her idea was to work in animation or interior design. After interning on a Belgian animation called "A Town Called Panic" a two year Scenography degree followed, but when an opportunity to work as art director assistant on a film in Paris directed by Tsai Min Liang arose she jumped at the chance!
The duo met when they shared a studio together and realised they had a strong connection over music and cultural references. Hatty and Stephanie also share a love of music, they both produce, put on parties and DJ. Stephanie played in various festivals and other parties in Belgium. The club scene in Belgium was saturated with techno and male promoters. She really wanted to give a new platform to showcase all our favourite DJs and PDA nights were a big inspiration. Being involved in the music scene has given the duo access to a lot of opportunity for press picture album covers and music videos and has aided them in building their portfolio and aesthetic.
Hatty and Steph say "The backbone of Augmenta’s visual style has always had something quite tripped out about it. We are both interested in quite a DIY, hand touched aesthetic. But also simultaneously the idea of The Impossible and optical illusions. We are always trying to find a middle ground between these two different influences. I think its what marks our collaboration out – so much is possible with digital rendering these days but we always want it to happen in reality. Sometimes we have the motto – why make it easy when it could be difficult".